Chests% — your average chest Progress % over the chest window (only groups with a norm).
Events% — your average event Progress % over the event window (only events with a norm; event overflow already applied there).
Average — one combined score from Chests% and Events%. The harder side (per clan overflow rules) counts more. If one side has no data, Average uses the side that has numbers.
100% means you met the target on average. Bars: green ≈ met/over, orange ≈ halfway+, red ≈ below halfway.
Windows
The report always uses a sliding window ending today (not separate past/current periods like weekly chests).
Chests and Events can share one window length, or use separate lengths if the clan split them.
If a Report start date is set, nothing before that date counts. If the start is still in the future, the table stays empty until then.
Overflow between Chests and Events
If you are over 100% on one side, the extra can help the other side if it is under 100% — when the clan set a Chests↔Events overflow rule.
Example: Chests → Events 4 : 1 means 4% extra chests can add about 1% to events. In other words, events are treated as about 4× harder than chests.
That same idea shapes Average: the harder side weighs more. With 4 : 1, Events count four times as much as Chests — farming easy chests barely moves Average; strong events move it a lot.
Example numbers (4 : 1, both sides have data): Chests 200% + Events 100% → Average 120%; Chests 100% + Events 200% → Average 180%. Both at 100% → Average 100%.
Badges
C×… / E×… — personal norm multiplier for chests or events.
C-free / E-free (or cell text free) — that domain is not scored for this player.
This clan
Shared window: Oct 13, 2026 – Nov 05, 2026
(24 days).
In Average, Chests count as 1.0 and Events as 1.0
(higher number = more important for the combined score).
Overflow rules in effect:
None active — Chests and Events count equally (1 : 1).
Average importance: Chests 1.0 · Events 1.0
(higher = matters more)
— equal by default (no enabled overflow rules).
Freshly computed (Nov 05, 2026 00:47).
110 with Average·24 on track
·26 close
·60 need a push